This Image maybe subject to copyright

http://rifts.freehostia.com

http://www.palladiumbooks.com/policies.html

 

Menu                     

Home

Places

     Black Market

     Borders

     Paris

     India

     Lazlo

     Middle East

     Silk Road

GM Tools

     House Rules

     Scenarios

Gallery

Occupations

     Deathseekers

     Deathweavers

     Desert Nomads

     Dragonborn

     Honus  

     Indignant

     Radiance 

     Rasheens

     Reiver

     Supersoldiers

NPC's

     Alim Fouad

     Gorge

     Khalzheeni 

     Rumble

     Taron the Dark

     Enforcers

Martial Arts

      Gatka

      Pammachon

      Silambam

   Battlelords of the 23rd Century Scenario

                               

Information Central

Lazlo is a place knowledge is there for the taking. News from not just North America, but all over Rifts Earth, and even other dimensions is available here. That is if you know where to look. This is one of the main reason, why so many major players have some sort of presence here. Many people come to Lazlo, ranging from refugees, immigrants seeking the Utopia that is Lazlo, that they have heard so much about, dimensional travellers. Lazlo is the place where many great expeditions set out from. 

These are funded by the governments of Lazlo or its powerful, rich and sometimes mysterious residents, as well outsiders looking for professionals due to certain jobs. It is a place where surprisingly large amounts of mercenaries and other professionals are hired from. Hirers regularly leave messages in Lazlo for the types of people they are looking for, even potential employees leave their details here. 

It is a reliable safe place for these types of people to get some much needed R&D, catch up on news, and therefore it is an excellent place to look for the next job. Recently some of this business of Lazlo has been overtaken by the rise of Merctown. However nearly all major mercenary groups can be contacted here, or some of their members, especially those engineered may be seen here on their R&R. Many maybe looking for new recruits for their organisations, while others maybe looking for their employer. Colonel Larson has his home in the Secure Inner Zone of Lazlo. Many of the Robot Control employees sought and found refuge from CS persecution, when they targeted Naruni Enterprises first time around. Some of their members are now part of the legendary Lazlo militia.

It is a place where new legends and heroes start out from, many young hero wannabe sets out on his first quest or mission from Lazlo. In Lazlo you will here of information on great treasures found on far flung shores, or how to defeat the seemingly unbeatable monster that holds your love hostage in a far flung place.

Here the adventurer will find some of the news that may make or break him. News that may affect nations or even the Megaverse. The wannabe has just got to decide what he will do with.

In Lazo the heroes may hear some of these things

1. Holy artifacts of Dragonwright

2. This TW digivid image was taken at the Calgary rift, the whereabouts and condition of the Lazlo Voyagers who sent it is unclear, as this was the last transmission sent by them

3. Knights

4. The Lowe Millenium Tree is now known as the Myriad Tree, and will only give its gifts to Lord Myriad's followers. A large village built on stilts in the bogs/swampy land close to this tree, is home to a large number of Lord Myriad's followers. It has a mysterious and powerful protector, who says he has been sent by Lord Myriad to safeguard this community of his followers.

5. This prophecy has passed the Three tests for a true prophecy that Lazlo authorities carry out to verify a true prophecy. This is how the prophecy is told: 

when the need is there, 

roads shall be traversed in the dark, 

your wrath be felt by all, 

man will mould them,

one will bring forth many, 

in the open they shall come, 

but blind shall ye be, 

rejoice in your victories, 

false doors are not closed, 

as survival begins

6. An Ancient Egyptian relic has been seen by Lazlo explorers in the Magic Zone. The buzz among the mystics in Lazlo says this is the torso of Osiris. People are scrambling to recover it.

7. Grey seer vision: The grey seers see rifts north america in ruins, with only Lazlo in the distance and a blind ancient dragon sitting atop a pyramid reaching for the stars made out of deadboy bodies. A ray of hope is the past catching up with the future in Rifts North America.

8. New Camelot has asked Lazlo for scientific assistance regarding a large rectangular platform sighted in Lake Windemere. Those who sighted it say it was very large, and of unknown origin, more ominously those who reported this, have been found killed, having gone through some sort of mutation. The cause of death is unknown, there are still some of the people who sighted this object still alive, but they live in fear, saying they are hunted. It is unclear if this is really the case or not. Many want to know what this object is. It was seen only once and so far not sighted again. The Formorrians have also started to arrive at Lake Windemere. New Camelot wants to find this before they do.

9. Some visitors have arrived in Lazlo, claiming to be from another dimension. They are looking for the one they call Sultan Ages. It is not known whether they are friend or foe of this Sultan Ages. For a few years ago a mighty warrior did arrive in Lazlo, but he was suffering from amnesia and had clearly been in a life or death struggle. In Lazlo he learnt to be a powerful mage. GM Note: Sultan Ages can be seen as a Megahero D-bee. He has not been seen in Lazlo for the last few years, but these visitors are quite keen to find him.

10. The Talon Black Market, is looking for people to do something for them. Some say the Talon was a powerful CS operative, who appears to have left the CS, though many believe he still works for the CS and he has started his own Black Market with CS backing, and his Black Market operations  have gone international. The Talon is looking to remove some opposition in the Pecos. This is a test, for the successful applicants may well get regular employment by a rising Black Market gang. The Talon will never deal directly with his employees, and no one knows, who he actually is or what he looks like.

11. Rumours in Lazlo say that the Atlantean authorities have launched a full hunt led by a high level conservator to capture a lone escape slaves, nothing has been spared, to such an extent that Atlantis has gone on full alert, security is so tight that the Liberation Underground is trying to take out this slave before the Atlantean authorities make to many in roads into the routes and hideouts they use. Lazlo suspects that the CS and other powers are also trying to get hold of this slave, and very keen to ensure his safe arrival in Lazlo. All these powers want to know what makes this slave so important to Atlantis 

12. A mysterious individual in Arizona claims to have found some original pieces of Victor Lazlo's diary. Many collectors and antiquarians would like to get their hands on these, via legal means or other avenues. If genuine these could fetch a high price for the owner of these scraps on the open market. With Victor Lazlo in Munich, people may well be sent there to have these authenticated by the man himself.

13. The players learn, in Lazlo, that the so called Shemarrian warriors have been found destroyed in various parts of Rifts North America, and recently a contract has been put out for death and/or delivery of a living Shemarrian.

 It seems that a significant power is putting large resources into a campaign to hunt down the entire race – evidence of a kill is worth 100,000 Cr and a captured warrior delivered to a quarry in north Maryland receive 300,000 Cr for each captive. 

GM Note – this scenario is called ARCHIE – Shemarrian hunt.  The premise is self explanatory – the reason behind ARCHIE’s resolution is more complex.  It has transpired that ARCHIE has been subtlety influenced by an alien force which has  been sowing seeds of doubt and presenting robot concepts – the most successful and unusual, as well as notorious of ARCHIE’s creations – the Shemarrian warriors. 

 Who is this alien intruder – not an earth based force; it must have begun its campaign after the coming of the rifts, or was it an entity from the Golden Age?  Is ARCHIE being corrupted or has an alien power influenced the North American continent prior to the coming of the rifts?  It transpires that the Shemarrian warriors are not AI – they are transferred intelligences which are inhabited by sleepers who only feign loyalty to ARCHIE.

 ARCHIE realises that his creations, scattered across the globe, could turn at any time and are privy to all of his secrets.  He has to act swiftly and with deadly force or risk his exposure and destruction.

 He will seek out the most capable adventurers who have proven their ability – he will be particularly keen to find adventurers who have evidenced their ability in direct contact, or opposition, with ARCHIE.  Characters that bested ARCHIE in the sourcebook One scenario or proved themselves in the Mechanoid invasion will be approached first.  The ‘request’ for assistance will not be easily ignored…

 More news and information that reaches Lazlo will be posted here. 

 

Lazlo is also home to some powerful people. Many of the powers on Rifts Earth have some presence here. For those refer to the appropriate Rifts books. Here will be listed some notable characters that the Player Characters may encounter in Lazlo in one shape or another.

1. Alim Fouad

2. Khalzheeni Family

3. Marus Chisun

4. Questioner. This is the ultimate warrior. a 12th level T-man, 12th level Cyberknight, many believe him to be a godling. He has a greatest Rune Sword, which many say he took after defeating a warrior god. He usually colours his hair a bright colour. He is a hero amongst heroes in Lazlo. He is a noble warrior and is paying penance in Lazlo, for unknown to others recently he has found himself killing opponents and enjoying it. He can not understand this. For he doesn't think he is mad. He fights the good fight, and has learnt much, knowledge he is willing to share to those he deems worthy and good. He is unable to help player characters with resource help, but is able to assist with knowledge. He travels far and wide to fight evil in all its guises and many people owe him, and will aid player characters due to his say so. The Questioner is a great friend to those he calls friends and will do whatever he can to aid those who need it, whether they ask for it or not, but he is deemed their worst nightmare by his enemies, crossing him is not a good idea.

5. Terminex. The Terminex is a place and/or a group of people whose goal in life is to map the various rifts that open on Rifts Earth. Terminex is just one of the reasons why many congregate to Lazlo, as if their life depends on it. Many d-bees find their way back home, due to the Terminex. They are charged by the Lazlo government to return home many of the d-bees who have got stranded on Rifts Earth. Amongst these include slaves freed from Atlantis who manage to reach Lazlo. They are able to help others to reach their destination on Rifts Earth or other dimensions. They usually need protection as they go out and monitor possible sites where rifts will open, or go and research an area where a rift had opened in the past or a rifts is currently open in an area. Of course this is extremely dangerous and hazardous work, but many help them, because the rewards are great.

6. The Eleven Hammers Battalion. These warlock marines played a large part in defeating the Xiticix. Their appearance at the Duluth hive suddenly turned the tide in the Lazlo forces favour. This miraculous appearance was no accident. Having seen the Lazlo forces struggling and on the brink of losing, after they grossly miscalculated the Xiticix numbers and reaction to their assault, with no other help forthcoming, Lord Splynncrytth played his backup hand. One minute the Eleven Hammers Battalion was clearing out a Star Hive, and the next minute they found themselves at the Duluth Hive. The Duluth Hive was long under the control of The Tessellation when General Holmes and his forces stumbled into its territory. With the Xiticix under control with only two of their hives remaining, most of the Eleven Hammers have returned home, though a few who have retired make their home amongst the citizens of Lazlo.

7. Triax Garage. The best place in North America to get Triax hardware repaired, personalised, custom made, or even buy the latest technology that Triax produces and sells on the open market. People are given a virtual tour of their hardware being produced here. Loyal customers may well be given discounts.

However less well known is the fact that the Triax Garage is also the "black market arm" of Triax corporation

8. Skyhouses. High above Lazlo floats what is referred to by the people on the street as Skytown, a TW wonderland of luxury houses for the extremely wealthy citizens of Lazlo. It is a safe, secure environment, away from the troubles that lurk far below it. A house can easily cost a million Lazlo credits deposit, and that is just to get on a 3D6 months  (at any one time) waiting list. These floating TW houses are built by the Tesselations with the approval of the Lazlo government. They appear to draw power from the leylines of Lazlo, and general tend to be high above these, at least a mile in the air. 

 

 

 

 

 

This webpage was created by the OneTen rp'ing group. All work that appears on this page unless otherwise stated is created by the OneTen rp'ing group.