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Battlelords of the 23rd Century Scenario
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Indian Subcontinent The Indian Subcontinent is covered in vast oceans of impenetrable jungle. Sentient beings, whether humans, d-bees, demons live in fortified cities. The jungles are inhospitable, where only the desperate, foolish or the insane go of their own free will. The
cities are overcrowded, with throngs of humanity ready to burst at the seems and
spill over into the unforgiving jungle. A constant struggle rages between the
elite and the downtrodden citizens of these cities. These bastions of life are
regularly at war with rival cities or under attack by raiders and conquerors,
who suddenly burst forth out of the thick jungles that surround them. Few
cities know about each other, and the ones that do, see the other as a place to
conqueror and expand to. People are fearful of the jungle and the nightmares
that they believe lurk in there. Stories,
rumours abound of ruined cities with unimaginable amounts of treasure. Treasure
that would make the gods envious lying in the middle of the forbidding jungle
draws dreamers and the greedy to lead ill-judged treks and expeditions in search
of these phantom treasures right into the heart of the dangerous jungle. In
these desperate times, anyone who manages a successful expedition would be set
for life. Many successful expedition leaders whether treasure seekers or
conquerors become the rulers or the elite of the fortified cities. Many a leader
or elite of a city made their fortunes and their rise to prominence through
these insane expeditions of treasure hunting and conquests. Usually though it is
the rulers and elite who fund and arrange expeditions and plan conquests so that
their restless citizens are kept busy. Some use these ventures to get younger
rivals out of the way. Many potential rivals disappear this way never to be seen
again, some are assassinated intentionally by their retainers who accompany
them. A few may well make it back with treasures and get influence and start
rising in their city. A few others come back as conquerors, having raised an
army in another city or found enough wealth to gather their own armies. Stories
tell of vast ruins of cities appearing in the heart of the jungle that hold the
treasure vaults of the gods and demons. Cities full of precious metals, gems,
valuable art, magical weapons and items. Other cities are said to be the ruins
containing relics from the Golden Age of man before humanities fall. Legends
before this fall of humanity spoke of gods and the ancients hiding powerful
vajras and other artifacts for humanity to use in the future when their seers
had predicted that demons will rise once again to plague and destroy humanity. In fact it was this memory
that saved some of the humans from falling to their inhuman enemies when the
rifts erupted. They rushed to where legends spoke of these hidden treasures
lying in wait to be discovered for this very eventuality. Places like the
valleys in the Himalayas and ancient temples in overgrown jungles. Here man
found places to hide and start again, or new worlds, populated by d-bees, aliens
and even demons. Others found some of the powerful artifacts and vajaras hidden
all those millennia ago. What they found were pocket
dimensions or rifts leading to other worlds and even times. They found that the
great magical energies had opened previously unknown doorways leading to secret
rooms or pocket dimensions in ruined temples, where fabled treasure was kept,
even weapons and items designed to battle demons were stored in these secret
chambers.
The Vale Before humanities fall it was
known as the most beautiful place on earth, people even referred to it as
paradise on Earth. What is known as The Vale on Rifts Earth, used to be Kashmir,
a place claimed and ruled by the Pre-rifts nations of India and Pakistan. In
Rifts Earth it sits close to the Silk Road and the Khyber. It is part of the
area known as the land of the thousand and one worlds. Some worlds that can be
accessed from the portals and rifts that have appeared or become apparent in the
valleys of its vast mountain ranges include a world dominated by the Rahu-men.
Before the Rifts their knights and paladins would occasionally be seen pre-rifts
Earth. It was these giants that may have been mistaken for the yeti sightings.
This portal has always been there, randomly opening and closing in times when
there was enough magically energy either on earth or the rahu-men world. Unwary
humans or rahu-men would occasionally walk through it in pre-rifts earth without
knowing about it. Thus giving rise to the tales of seeing the abominable
snowman. Another portal leads to the
Pume homeworld. These d-bees have fallen in love with the Rifts Subcontinent and
generally with Rifts Earth. Many of their warriors have come through and are
exploring the Subcontinent and Earth. They have set up home in the Vale. Their
technology level is about 10-25% above that of Naruni Enterprises. The Pume are natural mystics
and the Rifts Subcontinent is very nearly exactly like their homeworld. They are
some of the greatest warriors in the Megaverse. These master warriors are so
highly regarded that they have their own regiment in the Warlock Marines of the
United Worlds of Warlock in the Three Galaxies.
The Pume see the use of magic, psionics and high technology as one and
same thing, much like Lazlo does. They have a fondness for technowizardry. All
Pume on Rifts Earth carry TW Shurikens. Manipur The kingdom of Manipur is
home to magical creatures, especially elves, fairy folk and nymphs and is
thought to be ruled by a dragonking. It is the land of jewels, and it is where
some of the Radiance are created in the sacred groves in a week long
celebration. Darra Adam Khel It Is like what it was before
the Rifts. Where nearly every kind of weapon
or war machine can be replicated. Where previously this was limited by raw
materials, with the opening up of the Silk Road, there are now plenty of raw
materials to make weapons and war machines. It is one of the few places where
golden age weapons and war machines can be replicated.
It is a mercenary town. Interdimensional mercenaries from the Silk Road
come for supplies and to relax. There is little crime here, mainly due to the
heavily armed nature of the place. Most people learn quickly not to take
liberties here. It is a good place to get mercenary contracts and information,
not just from areas covered by the Silk Road but from other dimensions. For
information go to the Storytellers road, which is off the Main high street-
which is very most of the weapon factories/shops are.
Shandur Pass This is a natural stadium,
where it is rumoured a warriors tournament is being arranged by two Pume living
at Concordia. If this is the case, it will be the mother of all tournaments, as
just getting to it will be a challenge on Rifts
Earth. Cochin Cochin is one of the few
places with contacts with the outside world, but it has little to no knowledge
of what is happening inside the heart of the Subcontinent, with only drips of
information reaching it, and that is mainly from the seafarers who use its
ports. Rumours have reached Cochin,
of heroes defeating false gods and destroying their temples in the interiors of
the Sub continent. The leaders of Cochin are looking to send people to
investigate this claim and to see what is going on. Rumours place great mystical
energies being released. |
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