God took a handful of South wind and from it formed a horse, saying:
create thee, Oh Arabian. To thy forelock, I bind Victory in battle.
thy back, I set a rich spoil And a Treasure in thy loins.
establish thee as one of the Glories of the Earth...
give thee flight without wings."
from Ancient Bedouin Legend
Ebony Horses or Arabia are kindred spirits of the White Tigers. In prerifts
times many attributed the above legend to the arabian breed of horses, but many
scholars from Rifts Earth are now wondering what if the above was a
memory from the first or second age of magic of Earth, when mystic horses
may have roamed the land in those long forgotten ages of magic, and legends were
attributed to other similar beasts. For this legend and many other prerifts
myths from Arabia match the ebony horses seen running across the skies of the
Holy lands since the return of the rich mystical energies to Earth.
Ebony horses are steeds of the desert nomads. when a warrior reaches maturity
he/she must go out in the wilderness and capture (well actually befriend) an
ebony horse. The warrior and the horse must be either similar in outlook in
life, similar alignment/disposition or total opposites, for them to create an
extremely loyal bond, which lasts a lifetime ( usually of the warrior, as the
ebony horses do not appear to die of old age, certainly appear to outlive the
nomads). It appears to be mystical in nature, for the Ebony horses only bond
with the desert nomads of any species, BUT they must be Desert nomads, NOONE
ELSE, not even someone from a city in the Middle East.
is these horses which give the desert nomads an immense edge on raiding the Silk
Road Caravans or sacking the villages/citeis of the Middle East. For these
mystical horses bestow great power to their warriors.
are able to cast Temporal spells of the level of their rider. so a level ONE
desert nomad's ebony horse will
have all level one temporal spells. Some of these are not even known by temporal
raiders. The horses are also able to cast Earth and Air Elemental spells equal
to the level of their rider. So if the desert nomad riding them was level three,
the ebony horse will be able to cast all air/earth elemental spels upto
level three. They can also cast some air/earth elemental spells only available
to the elementals and NOT available to their respective warlocks.
Ebony horse also triggers psionic powers to develop in their rider. This gives
(3) THREE psionic powers from each category, including super psionics and
mind bleeder psionics, BUT one of these must be a Kinesis power, at level one
this is usually Pyrokinesis, then at subsequent levels the rider can pick 1
(ONE) psionic power from each of the category, including Super Psionics and Mind
Bleeder powers, and again one must be a Kinesis power. Eventually when all the
Kinesis powers are selected, they then start get powers boosts, equally that of
Zappers or Bursters and even surpassing them at higher levels.
must be noted that the spells that the Ebony horse casts, USE the Desert Nomads
PPE!, and the psionics cast by the Desert Nomad USE the Ebony Horses ISP!
ebony horse and its rider take normal damage from critical strikes, AND also can
roll/save against a NATURAL 20 as if it was a normal dice roll. It can remove
curses, hex, or other enchantments from its rider, evil creatures and undead can
not come near it, acts like a circle of protection and more importantly it and
its riders attack hurt these creatures. it also can sense danger and presence of
evil, enchantments, psionics and the supernatural.
Ebony horse do take on the fearless and ferocity of the desert nomads, and feels
the harshness of their lives in its veins. A slight flaw in the Ebony horse is
that it thinks it is a warhorse and
tends to fight to the death to protect the honour of its rider or challenges or
attacks opponents of the rider, even though it is intelligent enough to know it
is time to withdraw or bide its time.
the greatest powers the Ebony Horses bestow their riders are that of "See
into other Worlds" and "Walk into Other Worlds". It is these
powers that the Desert Nomads use to raid with such precision the caravans of
the Silk Road or hit the towns and cities of the Midle East. "See into
Other Worlds" allows them to "LOOK" at their enemies or
targets, even in other dimensions, their past, present and future", and
"Walk into Other Worlds" allows them to teleport exactly where they
want to go even to other dimensions, with their equipment and treasure taken
from raids and these abilities work through the dimensional barriers. So one
moment they are hitting the caravans on the Plains of Mists, and the next minute
their back on Rifts Earth with all their gains. This is why they are known as
the Stormriders, for they appear, hit with enormous ferocity and disappear as if
they hadn't existed, exactly like the desert storms which flare up without a
moments notice and are gone before you know, leaving a trail of utter
destruction in their wake.
Desert Nomad has normal PPE for his species, add 1D4 X10 , and then gets 1D4 X
10 per level.
ebony horse gets 3D4 X 10 ISP + ME, and then gets 1D4 X10 per level.
Horses gives its MDC to its Desert Nomad, ebony horse start with 1D4 X 100 MDC
and get 1D6 X 10 MDC per level, and they regenerate 10 MDC per hour, trebled if
Ebony horse gets its rider damage, in sdc/hit points x 2, irrespective whether
its desert nomad is sdc or mdc species
The Ebony horse rolls 6D6 + 10 for all attributes, and its attributes are seen as Supernatural/Magical in nature. An ebony horse can run at 100mph + 25mph per level on land or air, it can keep an average speed going without tiring with its rider an carrying three times the weight its PS allows it to lift. It can run at full speed or carry extra weight for 1d6 hours + PE attributes in minutes before needing rest. minimum of its PE attribute in minutes before it can hit full speed again. NB: the Ebony can usually timeslip and teleport across distances if it or its rider so choose.
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